![]() ![]() Some of my favorite puzzle-like-things that include trivia get around this rule by declaring the internet to be inside the boundaries of the puzzle, and then release the puzzle as a one time competition, so the solution to the puzzle can be known to not exist on the internet.Ī very forgivable violation of this rule is when games have rules written in english (or another common language). If a puzzle game requires trivia, then you might have to look things up, but it is hard to draw a clear line between looking up trivia and looking up the solutions to the puzzle. ![]() Part of the reason this rule is important is because it creates a clear line that allows players to simultaneously know that the puzzles are solvable and know that they are not cheating. Any puzzle that requires you to know some piece of trivia such that it is conceivable that someone starts playing the game without that trivia is pretty strongly violating my definition. Puzzle Games should have a clear boundary, and should not require information outside of that boundary. Non-determism in a game might be forgivable if it is only in a small part of the game, or is not central to the main puzzle solving. This property of puzzle games is pretty important. Tetris (which is often called a puzzle game) is therefore not a puzzle game by my definition. Puzzle games under my definition usually: are deterministic, are self-contained, have a clear end, have no time elements, have simple rules, give complete information, and are factored into puzzles. We can use this list to measure how close a game is to a pure puzzle game. Many great puzzle games will violate some of these properties. There will be a list of properties of the pure form of the puzzle game. I will define the genre of games I am pointing to in a way similar to Berlin interpretation of the roguelike genre. #Infinifactory rotate single block mods#I encourage mods to help me enforce spoiler rules, and encourage others to send me a message if they think a comment violates the rules and should be deleted. For spoilers about individual games, please list what games might be spoiled outside of the spoiler box. You may NOT say specifics about whether a specific game violates the rules of the genre I outline, unless you use spoiler box. How the puzzles fit into the Deduction/Efficiency/Technical/Linchpin categoriesĮverything else about individual games should use the spoiler black boxes.How difficult is the game, in general (you can compare to other games).How long is the game (how long it took you, NOT the number of puzzles).If you believe you reached the end of the main part of the game (e.g.If there are (good) Sequels/Prequels/DLC.What platforms it is on/When it came out.Who developed it/What other things they developed.The things you can say about individual games without spoiler tags are: I also intend to enforce comments avoiding spoilers. Additionally one game in the list is a physical book, and one game is not primarily a puzzle game, but has a puzzle mode, and I say that in the list. I also combine puzzle games with sequels/downloadable content/other games by the same developer, only if I think the sequels are similar, so I might spoil what games have sequels, and whether sequels are similar to the originals. Exceptions to this rule are Tetris, Sudoku, and Sokoban. The only things information in this post about individual games will be about how much I like them. It includes a list of game recommendations. This post is meant to be a resource for people whose preferences about puzzle games have a lot in common with mine. I have aesthetic opinions about puzzle games. ![]()
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